Hermann Hofmann
Human (Reiklander)
Burgher
Investigator — Sleuth (Silver 1)
Attributes
| Characteristic | Roll | +Species | +Talent | +Adv | Total | Bonus |
| Weapon Skill (WS) | 9 | +20 | | | 29 | 2 |
| Ballistic Skill (BS) | 8 | +20 | | | 28 | 2 |
| Strength (S) | 10 | +20 | | | 30 | 3 |
| Toughness (T) | 10 | +20 | | | 30 | 3 |
| Initiative (I) | 15 | +20 | +5 Sharp | +2 | 42 | 4 |
| Agility (Ag) | 13 | +20 | | +1 | 34 | 3 |
| Dexterity (Dex) | 9 | +20 | | | 29 | 2 |
| Intelligence (Int) | 20 | +20 | +5 Savvy | +2 | 47 | 4 |
| Willpower (WP) | 12 | +20 | | | 32 | 3 |
| Fellowship (Fel) | 12 | +20 | +5 Suave | | 37 | 3 |
Vital Stats
| Wounds | 12 |
| Movement | 4 (Walk 8 / Run 16) |
| Fate / Fortune | 3 / 3 |
| Resilience / Resolve | 3 / 3 |
| Starting XP | 25 |
| Wealth | 9 silver shillings |
Motivation
Restore the family name.
Hermann's parents had to flee the bigger cities under a cloud they never explained. He chases respectability while compulsively investigating mysteries — hoping one day to understand his own family's hidden past.
Regains Resolve when his work earns respect, restores someone's good name, or uncovers a hidden truth.
Skills
| Skill | Species | Career | Total Adv | Char | Skill Total |
| Perception | | 10 | 10 | I 42 | 52 |
| Intuition | | 10 | 10 | I 42 | 52 |
| Lore (Reikland) (Advanced) | +3 | | 3 | Int 47 | 50 |
| Gossip | +5 | 5 | 10 | Fel 37 | 47 |
| Charm | +5 | 5 | 10 | Fel 37 | 47 |
| Evaluate (Advanced) | +5 | | 5 | I 42 | 47 |
| Cool | +3 | 5 | 8 | WP 32 | 40 |
| Haggle | +3 | | 3 | Fel 37 | 40 |
| Stealth (Urban) | | 5 | 5 | Ag 34 | 39 |
Talents
- Doomed — cryptic prophecy of death (set with GM).
- Savvy — permanent +5 starting Intelligence.
- Suave — permanent +5 starting Fellowship.
- Sharp — permanent +5 starting Initiative.
- Flee! (Max: AgB) — Movement +1 when Fleeing; bonus to Athletics tests when fleeing.
- Strong Legs (Max: SB) — add level to SL on Athletics (Leaping) tests.
Trappings
- Burgher class: Cloak, Clothing, Dagger, Hat, Pouch, Sling Bag containing Lunch.
- Sleuth career: Lantern, Lamp Oil, Journal, Quill and Ink.
- Coin: 9 ss.
Background
- Family secret: Hermann's parents left the bigger cities of the Empire due to some unspecified wrongdoing on their part. They never told him what it was.
- Drive: He works hard to be an upstanding, respected citizen — both as a reaction to the family's shame and (perhaps subconsciously) to position himself near the records and people who might know the truth.
- Why Investigator: The instinct to dig at things others want buried is in his blood. He's turned it on other people's mysteries instead of his own — for now.
- Religion: Verena — goddess of justice, knowledge, and records — natural fit.
Open items to finalise with the GM
- Doomed prophecy (a single ominous sentence).
- Short-term Ambition (achievable in 2–3 sessions).
- Long-term Ambition (years; the family secret is the obvious anchor).
- Appearance — age (15+d10), height (4'9" + 2d10"), hair, eyes.
- Party Ambitions (group decision).
- Spend 25 starting XP — saving toward Read/Write talent (100 XP)?
WFRP 4e character. Built 2026-05-20.